"use strict";
/**
* @module opcua.address_space
* @class AddressSpace
*/
var assert = require("node-opcua-assert");
var _ = require("underscore");
var util = require("util");
var BrowseDirection = require("node-opcua-data-model").BrowseDirection;
var Variant = require("node-opcua-variant").Variant;
var DataType = require("node-opcua-variant").DataType;
var StatusCodes = require("node-opcua-status-code").StatusCodes;
var UAVariable = require("./ua_variable").UAVariable;
// Release 1.03 12 OPC Unified Architecture, Part 9
// Two-state state machines
// Most states defined in this standard are simple – i.e. they are either TRUE or FALSE. The
// TwoStateVariableType is introduced specifically for this use case. More complex states are
// modelled by using a StateMachineType defined in Part 5.
// The TwoStateVariableType is derived from the StateVariableType.
//
// Attribute Value
// BrowseName TwoStateVariableType
// DataType LocalizedText
// ValueRank -1 (-1 = Scalar)
// IsAbstract False
//
// Subtype of the StateVariableType defined in Part 5.
// Note that a Reference to this subtype is not shown in the definition of the StateVariableType
//
// References NodeClass BrowseName DataType TypeDefinition Modelling Rule
// HasProperty Variable Id Boolean PropertyType Mandatory
// HasProperty Variable TransitionTime UtcTime PropertyType Optional
// HasProperty Variable EffectiveTransitionTime UtcTime PropertyType Optional
// HasProperty Variable TrueState LocalizedText PropertyType Optional
// HasProperty Variable FalseState LocalizedText PropertyType Optional
// HasTrueSubState StateMachine or
// TwoStateVariableType
// <StateIdentifier> Defined in Clause 5.4.2 Optional
// HasFalseSubState StateMachine or
// TwoStateVariableType
// <StateIdentifier> Defined in Clause 5.4.3 Optional
function _updateTransitionTime(node) {
// TransitionTime specifies the time when the current state was entered.
if (node.transitionTime) {
node.transitionTime.setValueFromSource({dataType: DataType.DateTime, value: (new Date())})
}
}
function _updateEffectiveTransitionTime(node,subStateNode) {
if (node.effectiveTransitionTime) {
//xx console.log("xxxx _updateEffectiveTransitionTime because subStateNode ",subStateNode.browseName.toString());
node.effectiveTransitionTime.setValueFromSource({ dataType: DataType.DateTime,value: (new Date())})
}
}
function _getEffectiveDisplayName(node) {
var dataValue = node.id.readValue();
if (dataValue.statusCode !== StatusCodes.Good) {
return dataValue;
}
assert(dataValue.value.dataType === DataType.Boolean);
var boolValue = dataValue.value.value;
var humanReadableString = _getHumanReadableString(node);
var subStateNodes;
if (boolValue) {
subStateNodes = node.findReferencesExAsObject("HasTrueSubState",BrowseDirection.Forward);
} else {
subStateNodes = node.findReferencesExAsObject("HasFalseSubState",BrowseDirection.Forward);
}
var states = subStateNodes.forEach(function(n) {
// todo happen
});
return humanReadableString;
}
function _getHumanReadableString(node) {
var dataValue = node.id.readValue();
if (dataValue.statusCode !== StatusCodes.Good) {
return dataValue;
}
assert(dataValue.value.dataType === DataType.Boolean);
var boolValue = dataValue.value.value;
// The Value Attribute of a TwoStateVariable contains the current state as a human readable name.
// The EnabledState for example, might contain the name “Enabled” when TRUE and “Disabled” when FALSE.
var valueAsLocalizedText;
if (boolValue) {
var _trueState = (node._trueState) ? node._trueState: "TRUE";
valueAsLocalizedText = { dataType: "LocalizedText", value: { text: _trueState}};
} else {
var _falseState = (node._falseState) ? node._falseState: "FALSE";
valueAsLocalizedText = { dataType: "LocalizedText", value: { text: _falseState}};
}
dataValue = dataValue.clone();
dataValue.value =new Variant(valueAsLocalizedText);
return dataValue;
}
function _install_TwoStateVariable_machinery(node,options) {
assert(node.dataTypeObj.browseName.toString()=== "LocalizedText");
assert(node.minimumSamplingInterval === 0);
assert(node.typeDefinitionObj.browseName.toString() === "TwoStateVariableType");
assert(node.dataTypeObj.browseName.toString() === "LocalizedText");
assert(node.hasOwnProperty("valueRank") && (node.valueRank === -1 || node.valueRank === 0));
assert(node.hasOwnProperty("id"));
options = options || {};
// promote node into a UATwoStateVariable
Object.setPrototypeOf(node,UATwoStateVariable.prototype);
node.initialize(options);
}
/***
* @class UATwoStateVariable
* @constructor
* @extends UAVariable
*/
function UATwoStateVariable() {
// UAVariable.apply(this,arguments);
}
util.inherits(UATwoStateVariable,UAVariable);
/**
* @method initialize
* @private
* @param options
*/
UATwoStateVariable.prototype.initialize = function(options) {
var node = this;
if (options.trueState) {
assert(options.falseState);
assert(typeof(options.trueState)=="string" );
assert(typeof(options.falseState)=="string" );
node._trueState = options.trueState;
node._falseState = options.falseState;
if (node.falseState) {
node.falseState.bindVariable({
get: function() {
var node = this;
return new Variant({
dataType: DataType.LocalizedText,
value: node._falseState
});
}
},true);
}
if (node.trueState) {
node.trueState.bindVariable({
get: function () {
var node = this;
return new Variant({
dataType: DataType.LocalizedText,
value: node._trueState
});
}
}, true);
}
}
node.id.setValueFromSource( {dataType: "Boolean", value: false} , StatusCodes.UncertainInitialValue);
// handle isTrueSubStateOf
if (options.isTrueSubStateOf) {
node.addReference({ referenceType: "HasTrueSubState", isForward: false, nodeId: options.isTrueSubStateOf});
}
if (options.isFalseSubStateOf) {
node.addReference({ referenceType: "HasFalseSubState", isForward: false, nodeId: options.isFalseSubStateOf});
}
if(node.effectiveTransitionTime) {
// install "value_changed" event handler on SubState that are already defined
var subStates = [].concat(node.getTrueSubStates(),node.getFalseSubStates());
subStates.forEach(function(subState) {
subState.on("value_changed",_updateEffectiveTransitionTime.bind(null,node,subState));
});
}
// it should be possible to define a trueState and falseState LocalizedText even if the trueState or FalseState node
// is not exposed. Therefore we need to store their value into dedicated variables.
node.id.on("value_changed",function() {
node._internal_set_dataValue(_getHumanReadableString(node));
});
node._internal_set_dataValue(_getHumanReadableString(node));
// todo : also set the effectiveDisplayName if present
// from spec Part 5
// Release 1.03 OPC Unified Architecture, Part 5
// EffectiveDisplayName contains a human readable name for the current state of the state
// machine after taking the state of any SubStateMachines in account. There is no rule specified
// for which state or sub-state should be used. It is up to the Server and will depend on the
// semantics of the StateMachineType
//
// EffectiveDisplayName will be constructed by adding the EnableSdtate
// and the State of the addTrue state
if (node.effectiveDisplayName) {
node.id.on("value_changed",function() {
node.effectiveDisplayName._internal_set_dataValue(_getEffectiveDisplayName(node));
});
node.effectiveDisplayName._internal_set_dataValue(_getEffectiveDisplayName(node));
}
};
// TODO : shall we care about overloading the remove_backward_reference method ?
// some TrueSubState and FalseSubState relationship may be added later
// so we need a mechanism to keep adding the "value_changed" event handle on subStates that
// will be defined later.
// install change detection on sub State
// this is useful to change the effective transitionTime
// EffectiveTransitionTime specifies the time when the current state or one of its sub states was entered.
// If, for example, a LevelAlarm is active and – while active – switches several times between High and
// HighHigh, then the TransitionTime stays at the point in time where the Alarm became active whereas the
// EffectiveTransitionTime changes with each shift of a sub state.
UATwoStateVariable.prototype._add_backward_reference = function(reference) {
var self = this;
var _base_add_backward_reference = UAVariable.prototype._add_backward_reference;
// call base method
_base_add_backward_reference.call(self,reference);
if ( ( reference.referenceType === "HasTrueSubState" || reference.referenceType === "HasFalseSubState" ) && reference.isForward) {
var addressSpace = self.addressSpace;
// add event handle
var subState = addressSpace.findNode(reference.nodeId);
subState.on("value_changed",_updateEffectiveTransitionTime.bind(null,self,subState));
}
};
/**
* @method setValue
* @param boolValue {Boolean}
*/
UATwoStateVariable.prototype.setValue = function TwoStateVariable_setValue(boolValue) {
var node = this;
assert(_.isBoolean(boolValue));
var dataValue = node.id.readValue();
var oldValue = dataValue.value.value;
if (dataValue.statusCode === StatusCodes.Good && boolValue === oldValue) {
return; // nothing to do
}
//
node.id.setValueFromSource(new Variant({dataType: DataType.Boolean, value: boolValue}));
_updateTransitionTime(node);
_updateEffectiveTransitionTime(node,node);
};
/**
* @method getValue
* @return {Boolean}
*/
UATwoStateVariable.prototype.getValue = function TwoStateVariable_getValue() {
var node = this;
var dataValue = node.id.readValue();
assert(dataValue.statusCode === StatusCodes.Good);
assert(dataValue.value.dataType === DataType.Boolean);
return dataValue.value.value;
};
/**
* @method getValueAsString
* @return {string}
*/
UATwoStateVariable.prototype.getValueAsString = function TwoStateVariable_getValue() {
var node = this;
var dataValue = node.readValue();
assert(dataValue.statusCode === StatusCodes.Good);
assert(dataValue.value.dataType === DataType.LocalizedText);
return dataValue.value.value.text.toString();
};
exports.UATwoStateVariable = UATwoStateVariable;
exports.install = function (AddressSpace) {
assert(_.isUndefined(AddressSpace._install_TwoStateVariable_machinery ));
AddressSpace._install_TwoStateVariable_machinery = _install_TwoStateVariable_machinery;
/**
*
* @method addTwoStateVariable
*
* @param options
* @param options.browseName {String}
* @param [options.description {String}]
* @param [options.modellingRule {String}]
* @param [options.minimumSamplingInterval {Number} =0]
* @param options.componentOf {Node|NodeId}
* @param options.propertyOf {Node|NodeId}
* @param options.trueState {String}
* @param options.falseState {String}
* @param [options.isTrueSubStateOf {NodeId}]
* @param [options.isFalseSubStateOf {NodeId}]
* @param [options.modellingRule]
* @return {UATwoStateVariable}
*
* Optionals can be EffectiveDisplayName, TransitionTime, EffectiveTransitionTime
*/
AddressSpace.prototype.addTwoStateVariable = function (options) {
assert(options.browseName," a browseName is required");
var addressSpace = this;
var twoStateVariableType = addressSpace.findVariableType("TwoStateVariableType");
options.optionals = options.optionals || [];
if (options.trueState) {
options.optionals.push("TrueState");
}
if (options.falseState) {
options.optionals.push("FalseState");
}
// we want event based change...
options.minimumSamplingInterval = 0;
var node = twoStateVariableType.instantiate({
browseName: options.browseName,
nodeId: options.nodeId,
description: options.description,
organizedBy: options.organizedBy,
componentOf: options.componentOf,
modellingRule: options.modellingRule,
minimumSamplingInterval: options.minimumSamplingInterval,
optionals: options.optionals
});
_install_TwoStateVariable_machinery(node,options);
return node;
};
};