Id is inherited from the TransitionVariableType and overridden to reflect the required DataType. This value shall be the NodeId of one of the Transition Objects of the FiniteStateMachineType.
Name is a QualifiedName which uniquely identifies a transition within the StateMachineType
Number is an integer which uniquely identifies a transition within the StateMachineType.
TransitionTime specifies when the transition occurred.
browse the node to extract information requested in browseDescription
return a complete name of this object by pre-pending name of its parent(s) to its own name
return a array of the objects for which this node is an EventSource nodes = HasEventSource => self
return a array with the event source of this object. self = HasEventSource => nodes
this methods propagates the forward references to the pointed node by inserting backward references to the counter part node
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Effective Transition time
EffectiveTransitionTime specifies the time when the current state or one of its substates was entered. If, for example, a StateA is active and – while active – switches several times between its substates SubA and SubB, then the TransitionTime stays at the point in time where StateA became active whereas the EffectiveTransitionTime changes with each change of a substate.