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Interface TransitionB

Transitions of a FiniteStateMachine are represented as Objects of the ObjectType TransitionType formally defined in Table B.9. Each valid Transition shall have exactly one FromState Reference and exactly one ToState Reference, each pointing to an Object of the ObjectType StateType. Each Transition can have one or more HasCause References pointing to the cause that triggers the Transition. Each Transition can have one or more HasEffect References pointing to the effects that occur when the Transition was triggered.

Hierarchy

Index

Properties

fromStateNode

fromStateNode: State | null

direct access to the FromState node as defined in the ToState Reference fromStateNode is pointed by the ToStateReferenceType references

toStateNode

toStateNode: State | null

direct access to the ToState node as defined in the ToState Reference toStateNode is pointed by the ToStateReferenceType references

transitionNumber

transitionNumber: Property<UInt32>

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