is a name which uniquely identifies a Transition within the StateMachineType.
A subtype may restrict the DataType.
Name is a QualifiedName which uniquely identifies a transition within the StateMachineType
Number is an integer which uniquely identifies a transition within the StateMachineType.
TransitionTime specifies when the transition occurred.
browse the node to extract information requested in browseDescription
return a complete name of this object by pre-pending name of its parent(s) to its own name
return a array of the objects for which this node is an EventSource nodes = HasEventSource => self
return a array with the event source of this object. self = HasEventSource => nodes
this methods propagates the forward references to the pointed node by inserting backward references to the counter part node
Generated using TypeDoc
Effective Transition time
EffectiveTransitionTime specifies the time when the current state or one of its substates was entered. If, for example, a StateA is active and – while active – switches several times between its substates SubA and SubB, then the TransitionTime stays at the point in time where StateA became active whereas the EffectiveTransitionTime changes with each change of a substate.