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Hierarchy

Index

Properties

Optional effectiveTransitionTime

effectiveTransitionTime: UAVariableT<DateTime, DateTime>

Effective Transition time

EffectiveTransitionTime specifies the time when the current state or one of its substates was entered. If, for example, a StateA is active and – while active – switches several times between its substates SubA and SubB, then the TransitionTime stays at the point in time where StateA became active whereas the EffectiveTransitionTime changes with each change of a substate.

id

Id is inherited from the TransitionVariableType and overridden to reflect the required DataType. This value shall be the NodeId of one of the Transition Objects of the FiniteStateMachineType.

isAbstract

isAbstract: false

Optional name

Name is a QualifiedName which uniquely identifies a transition within the StateMachineType

Optional number

number: UAVariableT<number, UInt32>

Number is an integer which uniquely identifies a transition within the StateMachineType.

Optional transitionTime

transitionTime: UAVariableT<DateTime, DateTime>

TransitionTime specifies when the transition occurred.

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