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NodeOPCUA reference documentation - public API
node-opcua
UAExclusiveLevelAlarm_Base
Interface UAExclusiveLevelAlarm_Base
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namespace
http://opcfoundation.org/UA/
nodeClass
ObjectType
typedDefinition
ExclusiveLevelAlarmType ns=0;i=9482
isAbstract
false
Hierarchy
UAExclusiveLimitAlarm_Base
UAExclusiveLevelAlarm_Base
UAExclusiveLevelAlarm
Index
Properties
acked
State
acknowledge
active
State
add
Comment
audible
Enabled
audible
Sound
base
High
High
Limit
base
High
Limit
base
Low
Limit
base
Low
Low
Limit
branch
Id
client
User
Id
comment
condition
Class
Id
condition
Class
Name
condition
Name
condition
Refresh
condition
Refresh2
condition
Sub
Class
Id
condition
Sub
Class
Name
confirm
confirmed
State
disable
enable
enabled
State
event
Id
event
Type
first
InGroup
first
InGroup
Flag
high
High
Limit
high
Limit
input
Node
last
Severity
latched
State
limit
State
local
Time
low
Limit
low
Low
Limit
max
Time
Shelved
message
off
Delay
on
Delay
out
OfService
State
place
InService
quality
re
Alarm
Repeat
Count
re
Alarm
Time
receive
Time
remove
From
Service
reset
retain
severity
shelving
State
silence
silence
State
source
Name
source
Node
suppress
suppressed
OrShelved
suppressed
State
time
unsuppress
Properties
acked
State
acked
State
:
UATwoStateVariable
<
LocalizedText
>
acknowledge
acknowledge
:
UAMethod
active
State
active
State
:
UATwoStateVariable
<
LocalizedText
>
add
Comment
add
Comment
:
UAMethod
Optional
audible
Enabled
audible
Enabled
:
UAProperty
<
boolean
,
Boolean
>
Optional
audible
Sound
audible
Sound
:
UAAudioVariable
<
Buffer
>
Optional
base
High
High
Limit
base
High
High
Limit
:
UAProperty
<
number
,
Double
>
Optional
base
High
Limit
base
High
Limit
:
UAProperty
<
number
,
Double
>
Optional
base
Low
Limit
base
Low
Limit
:
UAProperty
<
number
,
Double
>
Optional
base
Low
Low
Limit
base
Low
Low
Limit
:
UAProperty
<
number
,
Double
>
branch
Id
branch
Id
:
UAProperty
<
NodeId
,
NodeId
>
client
User
Id
client
User
Id
:
UAProperty
<
string
,
String
>
comment
comment
:
UAConditionVariable
<
LocalizedText
,
LocalizedText
>
condition
Class
Id
condition
Class
Id
:
UAProperty
<
NodeId
,
NodeId
>
condition
Class
Name
condition
Class
Name
:
UAProperty
<
LocalizedText
,
LocalizedText
>
condition
Name
condition
Name
:
UAProperty
<
string
,
String
>
condition
Refresh
condition
Refresh
:
UAMethod
condition
Refresh2
condition
Refresh2
:
UAMethod
Optional
condition
Sub
Class
Id
condition
Sub
Class
Id
:
UAProperty
<
NodeId
[]
,
NodeId
>
Optional
condition
Sub
Class
Name
condition
Sub
Class
Name
:
UAProperty
<
LocalizedText
[]
,
LocalizedText
>
Optional
confirm
confirm
:
UAMethod
Optional
confirmed
State
confirmed
State
:
UATwoStateVariable
<
LocalizedText
>
disable
disable
:
UAMethod
enable
enable
:
UAMethod
enabled
State
enabled
State
:
UATwoStateVariable
<
LocalizedText
>
event
Id
event
Id
:
UAProperty
<
Buffer
,
ByteString
>
event
Type
event
Type
:
UAProperty
<
NodeId
,
NodeId
>
Optional
first
InGroup
first
InGroup
:
UAAlarmGroup
Optional
first
InGroup
Flag
first
InGroup
Flag
:
UABaseDataVariable
<
boolean
,
Boolean
>
Optional
high
High
Limit
high
High
Limit
:
UAProperty
<
number
,
Double
>
Optional
high
Limit
high
Limit
:
UAProperty
<
number
,
Double
>
input
Node
input
Node
:
UAProperty
<
NodeId
,
NodeId
>
last
Severity
last
Severity
:
UAConditionVariable
<
number
,
UInt16
>
Optional
latched
State
latched
State
:
UATwoStateVariable
<
LocalizedText
>
limit
State
limit
State
:
UAExclusiveLimitStateMachine
Optional
local
Time
local
Time
:
UAProperty
<
DTTimeZone
,
ExtensionObject
>
Optional
low
Limit
low
Limit
:
UAProperty
<
number
,
Double
>
Optional
low
Low
Limit
low
Low
Limit
:
UAProperty
<
number
,
Double
>
Optional
max
Time
Shelved
max
Time
Shelved
:
UAProperty
<
number
,
Double
>
message
message
:
UAProperty
<
LocalizedText
,
LocalizedText
>
Optional
off
Delay
off
Delay
:
UAProperty
<
number
,
Double
>
Optional
on
Delay
on
Delay
:
UAProperty
<
number
,
Double
>
Optional
out
OfService
State
out
OfService
State
:
UATwoStateVariable
<
LocalizedText
>
Optional
place
InService
place
InService
:
UAMethod
quality
quality
:
UAConditionVariable
<
StatusCode
,
StatusCode
>
Optional
re
Alarm
Repeat
Count
re
Alarm
Repeat
Count
:
UABaseDataVariable
<
number
,
Int16
>
Optional
re
Alarm
Time
re
Alarm
Time
:
UAProperty
<
number
,
Double
>
receive
Time
receive
Time
:
UAProperty
<
Date
,
DateTime
>
Optional
remove
From
Service
remove
From
Service
:
UAMethod
Optional
reset
reset
:
UAMethod
retain
retain
:
UAProperty
<
boolean
,
Boolean
>
severity
severity
:
UAProperty
<
number
,
UInt16
>
Optional
shelving
State
shelving
State
:
UAShelvedStateMachine
Optional
silence
silence
:
UAMethod
Optional
silence
State
silence
State
:
UATwoStateVariable
<
LocalizedText
>
source
Name
source
Name
:
UAProperty
<
string
,
String
>
source
Node
source
Node
:
UAProperty
<
NodeId
,
NodeId
>
Optional
suppress
suppress
:
UAMethod
suppressed
OrShelved
suppressed
OrShelved
:
UAProperty
<
boolean
,
Boolean
>
Optional
suppressed
State
suppressed
State
:
UATwoStateVariable
<
LocalizedText
>
time
time
:
UAProperty
<
Date
,
DateTime
>
Optional
unsuppress
unsuppress
:
UAMethod
Modules
node-
opcua
node-
opcua-
address-
space
node-
opcua-
basic-
types
node-
opcua-
certificate-
manager
node-
opcua-
client
node-
opcua-
data-
access
node-
opcua-
data-
model
node-
opcua-
data-
value
node-
opcua-
guid
node-
opcua-
nodeid
node-
opcua-
server
node-
opcua-
status-
codes
node-
opcua-
types
node-
opcua-
variant
UAExclusive
Level
Alarm_
Base
acked
State
acknowledge
active
State
add
Comment
audible
Enabled
audible
Sound
base
High
High
Limit
base
High
Limit
base
Low
Limit
base
Low
Low
Limit
branch
Id
client
User
Id
comment
condition
Class
Id
condition
Class
Name
condition
Name
condition
Refresh
condition
Refresh2
condition
Sub
Class
Id
condition
Sub
Class
Name
confirm
confirmed
State
disable
enable
enabled
State
event
Id
event
Type
first
InGroup
first
InGroup
Flag
high
High
Limit
high
Limit
input
Node
last
Severity
latched
State
limit
State
local
Time
low
Limit
low
Low
Limit
max
Time
Shelved
message
off
Delay
on
Delay
out
OfService
State
place
InService
quality
re
Alarm
Repeat
Count
re
Alarm
Time
receive
Time
remove
From
Service
reset
retain
severity
shelving
State
silence
silence
State
source
Name
source
Node
suppress
suppressed
OrShelved
suppressed
State
time
unsuppress
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