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StateMachineType

The StateMachineType is the base ObjectType for all StateMachineTypes. It defines a single Variable which represents the current state of the machine. An instance of this ObjectType shall generate an Event whenever a significant state change occurs. The Server decides which state changes are significant. Servers shall use the GeneratesEvent ReferenceType to indicate which Event(s) could be produced by the StateMachine.

Subtypes may add Methods which affect the state of the machine. The Executable Attribute is used to indicate whether the Method is valid given the current state of the machine. The generation of AuditEvents for Methods is defined in Part 4. A StateMachine may not be active.

In this case, the CurrentState and LastTransition Variables shall have a status equal to BadStateNotActive (see Table B.17).

Subtypes may add components which are instances of StateMachineTypes. These components are considered to be sub-states of the StateMachine. SubStateMachines are only active when the parent machine is in an appropriate state. Events produced by SubStateMachines may be suppressed by the parent machine. In some cases, the parent machine will produce a single Event that reflects changes in multiple SubStateMachines

Hierarchy

Index

Properties

currentStateNode

currentStateNode: UAState

Readonly initialState

initialState: UAInitialState

Readonly states

states: UAState[]

Readonly transitions

transitions: UATransitionEx[]

Methods

findTransitionNode

  • try to find the valid transition between fromState Node to toState Node

    Parameters

    Returns UATransitionEx

getCurrentState

  • getCurrentState(): string
  • return the current state as string

    Returns string

getStateByName

  • getStateByName(name: string): UAState
  • return the state Node by Name

    Parameters

    • name: string

    Returns UAState

getStates

  • return all state nodes associated with this state machine

    Returns UAState[]

getTransitions

  • return all state to state transition node associated with this state machine

    Returns UATransitionEx[]

isValidTransition

  • returns true if there is a valid transition from currentStateNode to toStateNode

    Parameters

    Returns boolean

setState

  • change the current state

    note:

    • a transition from currentState to toState node must exists
    • a TransitionEventType event will be raised

    Parameters

    Returns void

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