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node-opcua-address-space
UAShelvedStateMachine_Base
Interface UAShelvedStateMachine_Base
namespace
http://opcfoundation.org/UA/
nodeClass
ObjectType
typedDefinition
ShelvedStateMachineType i=2929
isAbstract
false
interface
UAShelvedStateMachine_Base
{
availableStates
?:
UABaseDataVariable
<
NodeId
[]
,
NodeId
>
;
availableTransitions
?:
UABaseDataVariable
<
NodeId
[]
,
NodeId
>
;
currentState
:
UAStateVariable
<
LocalizedText
>
;
lastTransition
?:
UATransitionVariable
<
LocalizedText
>
;
oneShotShelve
:
UAMethod
;
oneShotShelve2
?:
UAMethod
<
UAMethodEvents
>
;
oneShotShelved
:
UAState
;
oneShotShelvedToTimedShelved
:
UATransition
;
oneShotShelvedToUnshelved
:
UATransition
;
timedShelve
:
UAMethod
;
timedShelve2
?:
UAMethod
<
UAMethodEvents
>
;
timedShelved
:
UAState
;
timedShelvedToOneShotShelved
:
UATransition
;
timedShelvedToUnshelved
:
UATransition
;
unshelve
:
UAMethod
;
unshelve2
?:
UAMethod
<
UAMethodEvents
>
;
unshelved
:
UAState
;
unshelvedToOneShotShelved
:
UATransition
;
unshelvedToTimedShelved
:
UATransition
;
unshelveTime
:
UAProperty
<
number
,
Double
>
;
}
Hierarchy (
View Summary
)
UAFiniteStateMachine_Base
UAShelvedStateMachine_Base
UAShelvedStateMachine
Index
Properties
available
States?
available
Transitions?
current
State
last
Transition?
one
Shot
Shelve
one
Shot
Shelve2?
one
Shot
Shelved
one
Shot
Shelved
To
Timed
Shelved
one
Shot
Shelved
To
Unshelved
timed
Shelve
timed
Shelve2?
timed
Shelved
timed
Shelved
To
One
Shot
Shelved
timed
Shelved
To
Unshelved
unshelve
unshelve2?
unshelved
unshelved
To
One
Shot
Shelved
unshelved
To
Timed
Shelved
unshelve
Time
Properties
Optional
available
States
availableStates
?:
UABaseDataVariable
<
NodeId
[]
,
NodeId
>
Optional
available
Transitions
availableTransitions
?:
UABaseDataVariable
<
NodeId
[]
,
NodeId
>
current
State
currentState
:
UAStateVariable
<
LocalizedText
>
Optional
last
Transition
lastTransition
?:
UATransitionVariable
<
LocalizedText
>
one
Shot
Shelve
oneShotShelve
:
UAMethod
Optional
one
Shot
Shelve2
oneShotShelve2
?:
UAMethod
<
UAMethodEvents
>
one
Shot
Shelved
oneShotShelved
:
UAState
one
Shot
Shelved
To
Timed
Shelved
oneShotShelvedToTimedShelved
:
UATransition
one
Shot
Shelved
To
Unshelved
oneShotShelvedToUnshelved
:
UATransition
timed
Shelve
timedShelve
:
UAMethod
Optional
timed
Shelve2
timedShelve2
?:
UAMethod
<
UAMethodEvents
>
timed
Shelved
timedShelved
:
UAState
timed
Shelved
To
One
Shot
Shelved
timedShelvedToOneShotShelved
:
UATransition
timed
Shelved
To
Unshelved
timedShelvedToUnshelved
:
UATransition
unshelve
unshelve
:
UAMethod
Optional
unshelve2
unshelve2
?:
UAMethod
<
UAMethodEvents
>
unshelved
unshelved
:
UAState
unshelved
To
One
Shot
Shelved
unshelvedToOneShotShelved
:
UATransition
unshelved
To
Timed
Shelved
unshelvedToTimedShelved
:
UATransition
unshelve
Time
unshelveTime
:
UAProperty
<
number
,
Double
>
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Properties
available
States
available
Transitions
current
State
last
Transition
one
Shot
Shelve
one
Shot
Shelve2
one
Shot
Shelved
one
Shot
Shelved
To
Timed
Shelved
one
Shot
Shelved
To
Unshelved
timed
Shelve
timed
Shelve2
timed
Shelved
timed
Shelved
To
One
Shot
Shelved
timed
Shelved
To
Unshelved
unshelve
unshelve2
unshelved
unshelved
To
One
Shot
Shelved
unshelved
To
Timed
Shelved
unshelve
Time
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