Id is inherited from the TransitionVariableType and overridden to reflect the required DataType. This value shall be the NodeId of one of the Transition Objects of the FiniteStateMachineType.
number is an integer which uniquely identifies the current state within the StateMachineType
browse the node to extract information requested in browseDescription
return a complete name of this object by pre-pending name of its parent(s) to its own name
return a array of the objects for which this node is an EventSource nodes = HasEventSource => self
return a array with the event source of this object. self = HasEventSource => nodes
this methods propagates the forward references to the pointed node by inserting backward references to the counter part node
Generated using TypeDoc
effective display name
contains a human readable name for the current state of the state machine after taking the state of any SubStateMachines in account. There is no rule specified for which state or sub-state should be used. It is up to the Server and will depend on the semantics of the StateMachineType